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The Wasted World of Gunnery Sergeant DeShane
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 Post subject: DSA - Expansion Ideas
PostPosted: 05 Jan 2012 20:14 
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Sergeant Major
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Joined: 06 Oct 2008 00:03
Posts: 457
Post here what kind of interactions that you would like to see added into the game rules.

We really need a way to "rent" facilities out to other nations astronauts. I know it will not be in this game, but it needs to be thought about.

Also, We need to look at purchasing equipment from other nations and if the safety level changes, etc.

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 Post subject: Re: DSA - Expansion Ideas
PostPosted: 07 Jan 2012 00:29 
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Sergeant Major of the USMC
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Joined: 23 May 2005 16:49
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Location: Wandering the Wastes
The R&D Rules need a bit of tweaking. The following changes are being strongly considered:

1.) The max number of teams a player may have at start is 5.

2.) Any new teams will need to be purchased and trained. Cost will be 5Wus and 2 Rps and take 4 months to assemble. Scientists and Engineers are EXPENSIVE!!!!!

3.) R&D teams will have a maint. cost of .1Wu and .1Rp per turn.

4.) The reason for these changes are due to the research I have been doing. R&D, according to what I have seen, eats up nearly 60% of any Agency's budget. That and in this test, if used as allowed by the rules, R&D is coming too fast, and too cheap.


Please discuss in the general discussions thread.

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Benno the Mad Wrote:
man, you gotta realise that thor and bos fell out of the patriot tree (like the ugly tree, but instills patriotism instead of ugly) and hit every branch on the way down.


"Gone now, dispersed by the brutal destruction of this one day, was the belief that the Darkman and his army of the dead were so superior as to be invincible. By attempting to destroy the morale of the Marines, the Darkman had restored it to full vigor. Dia De La Muerto had failed in its objectives."
The Gunny: Stand of the 300

Si vis pacem, para bellum
If you want peace, prepare for war

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 Post subject: Re: DSA - Expansion Ideas
PostPosted: 07 Jan 2012 00:35 
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Sergeant Major of the USMC
Sergeant Major of the USMC
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Joined: 23 May 2005 16:49
Posts: 5244
Location: Wandering the Wastes
New tweak implemented in todays orders. Now all HW on a mission has to go through a Hardware Power On safety check.

This way you can get partial successes in your launches, and not a total failure with one HPO per launch. This comes from more in depth research on my part. Many, many sats had partial failures where some packages worked, and some did not.

Example: You have an Orb Sat with a Comm Pack and Photo Pack, as of the new tweak the GM will make 3 HPOs, instead of 1. Partial successes will get you 1 Prestige, instead of a -2 Prestige hit.

Launch and OIB failures still kill the whole mission and count as such.

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Benno the Mad Wrote:
man, you gotta realise that thor and bos fell out of the patriot tree (like the ugly tree, but instills patriotism instead of ugly) and hit every branch on the way down.


"Gone now, dispersed by the brutal destruction of this one day, was the belief that the Darkman and his army of the dead were so superior as to be invincible. By attempting to destroy the morale of the Marines, the Darkman had restored it to full vigor. Dia De La Muerto had failed in its objectives."
The Gunny: Stand of the 300

Si vis pacem, para bellum
If you want peace, prepare for war

Gunny's color #FF2400


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