Fallout 3....
First off, let me say, if you are going to give this game a fair review, be sure to park your Beth-phobia and hurt over Black isle not completing Project: van Buren at the door. Believe me, I had to...
Fallout 3 has been and still is surprisingly engrossing. It had been since the day it arrived at the FOB Falcon in the Amazon.Com box and still is nearly 1 week later since I purchased it, and so far folks, I am not done yet. The game is huge... thanks in part perhaps by its parent engine from Oblivion. Now, I won't say the game is perfect, far from it, but it is endearing. The scope, the size of this game isn't exaggerated and it does perhaps pay a better homage to the '50's Retro Future era than Fallout 1 and 2 ever did. Of course, such words would be considered heretical, perhaps even closer to treason... but even some Fallout loyalist will grudgingly admit the VATs system isn't not only fun, it also has a strategic value in the game. Mind you, you can mix it up with Run and gun tactics, but VATS can make a difference between victory and a painful death.
Now let us break it down
Character Creation
This is by far one of the juiciest moments in gaming history. You can edit everything from race - (Asian, African American, Caucasian and Hispanic) and depending on your rcae it will determine what Father looks like. The depth of customization is only limited to your patience. The hairstyles, a lot of them are fifties style. The birth till you escpae the Vault are pretty great moments in the game. Especially when your having a Birthday or taking the GOAT exam to determine what you'll be in the Vault.
STORY: Fallout 3 does have a nice solid story... Now before you guys launch empty nuka-cola bottles at me... I suggest you play the game... I know the deal with you Kenn, and I will be sure to forward you a copy. I won't get all spoilerish, but the storyline with you the main character finding your Father is a good one and not only that the fate of the wastelands too... It falls on a subject no one really talked about in Fallout universe, aside from FO1 where you had to find a Water Chip to save your Vault. Water folks. Clean water for the wastelands....
The super mutants as many of you feared aren't West Coast Remnant, but it would seem the sinister folks at Vault Tec had used the residents of a Vault as test subjects for FEV. These East Coast mutants are savage and pretty basic. Almost like the morlocks from Time Machine. They want to survive and they want food... Humans make good prey... and since they can't reproduce, they capture humans and those that they don't eat, they change.
The Enclave's return perhaps caused the most contention between Fallout die hards. Because we all know we pretty much wasted the President and the Oilrig. However, we can't leave out the fact that the Enclave did have assets in Navarro, and according to CANON - i.e the Fallout Bible, those that survived moved on. In Fallout 3, the Enclave are present, but they aren't as huge as they were, though during your travels you will find them setting up relay points across the wastes. And the random encounters do hold some sense. The Enclave is smaller, a fraction of their former self... and you will find later hints of other former Enclave operatives who made lives for themselves in the wasteland if you can hack the right terminals.
You will see Enclave broadcasting propaganda worthy of any tin horn dictatorship. Make no mistake, the Enclave had a very bad agenda for the wastelands.
The Brotherhood of steel.. Here you have the BOS who decided to be noble and defend the wasteland and a small faction calling themselves the outcasts who stick to old BOS mandate of securing tech. Play the game and you will understand the rift and I think its nice to see BOS.
There are endless things I could talk about Fallout 3 about... I will say for sure, that though there are some bugs, I haven't had many crashes... and that is in part to me playing for long hours (games engrossing).
You have plenty of quests to wet your appetite... Whether you want to be a shining light of good or the dark hand to smoother the weak in the wastelands... or just a neutral party who is all about personal survival. It is funny either way, and I found a lot more flexibility to do what I want and to reap the rewards or the consequences.
An interesting encounter is when you run into a remnant of the Chinese Army... and they'ree all ghoulifed, and yes, you can even pick up their radio signals and propaganda omn your pipboy... Very interesting. Almost reminds me of things that VC Radio chick you
The game is filled with junk and if your a pack rat, you can collect 'em all. Some items are worth something to others, so you never know.
The game also touches on the subject of cannibalism... now for you to part take in that you have to have a perk by that name... and well aside from healing you, you suffer negative karma... Aside form FO1, there never has been mention of cannibalism in any other Fallout titles. The wastelands is a desperate place, and in Capital Wastes, you can feel the desperation... Radiation is by far more a threat than I ever felt in the original Fallout titles... Contaminated water sources, food and the ever feral ghouls. Exploring subway tunnels yields a lot of things but you never know till you enter. This game makes you fear radiation. of course, if you part take in this that is your choice.
The children. A lot of die hard fallout fans lement the inability to kill kids. I am neutral to that idea. But the kids in this game have by far more personality than they did in the other games...
What perhaps is one of the major black marks for me in Fallout 3 is the excessive explosion of body parts. Don't get me wrong, let the death fit the caliber... I mean seeing a head pop now and again is fun, but it grows a bit tiring after a while...
You also get to explore various Vaults and learn of their roles... From 106 where that psycho gas was released, and yes, you too can experience the effects... You get the idea that Vault-Tec didn't build all these vaults for total survivor benefits.
The Radio stations are true to the theme, and its good to hear of your exploits over the radio system, as well as a Radio Play - which will bring some of you to tears of laughter :D
My Score
8/10
Pros
-True Retro 50's futuristic theme
-Good story and depth
-Vault life is interesting
-Great Post apocalyptic themes
-Great replay value
-Mechanics are simple and you can hot key
CONs
-Fallout 3 in name
-Excessive head popping and unrealistic body destruction
-Some of the bugs still present in the game
-No damn shadows
-Items don't have descriptions
-No traits
-Perks are a bit too positive
-Voice overs are somewhat wooden...
And that's my review and I am sticking to it.
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