NOTE: Let's keep this to the walkthrough only. If anyone wants to comment on it, please do so in the other thread. I'd prefer to keep this relatively tidy.
AUTHOR'S NOTE: I’m going to put an asterisk by the choices I made, just in case you were wondering.
CHARACTER CREATION
You need a preservice history, son.
Spacer—Born and raised in space, you followed your parents into the Alliance Military.*
Colonist—You were born on an Alliance colony, and your family and friends were killed by slavers. You were saved by Alliance soldiers, and enlisted shortly thereafter.
Earthborn—An orphan on Earth, you joined the Alliance military not long after you turned 18.
Now that that’s handled, what are you famous for?
Sole Survivor—The only survivor of an epic battle.
War Hero—You led your unit through an intense battle, doing something quite heroic to save them.
Ruthless—You’re willing to sacrifice anything and anyone to do your mission*
CHARACTER CLASS--
Soldier--Weapons. No more, no less. Only class capable of using heavy armor. Also the only class capable of training with assault rifles.*
Engineer--Tech abilities and pistols. Uses light armor. Not recommended for first-timers. You can repair your APC, the Maco, a lot easier with its electronics abilities, and can open harder items with the decryption skill. Drawback is your powers are mostly defensive. Heck, I have a hard time with it still.
Adept--Use the force, Luke. A powerful psyker. Uses light armor, no weapons skills to speak of. On the bright side, you can use your psyker abilities (mostly telekinesis oriented stuff) to fling enemies across maps, freeze them in place, etc. Haven't played as this yet, but looking forward to it.
Infiltrator--Combat/Tech. Can use medium armor, good with pistol and sniper. Keeps the electronics and decryption skills, for all your door opening/car fixing needs.
Sentinel--Tech/Psyker. Light armor. No weapons. On the bright side, you can overheat your enemies weapon, knock out their shields, and fling them across the room. Or just freeze them and let your allies take them apart.
Vanguard--Psyker/combat. Medium armor. Pistol/shotgun combo works for close range, but you're vulnerable at long range. Bring a sniper with you, because you'll seriously regret it if you don't. Best hybrid class for a new player with their heart set on using a hybrid.
It should be noted, once you unlock the (Weapon) Expert achievement, you can get a class to use that even if they don't normally have it. For example, once you unlock Assault Rifle Expert, any class besides soldier (soldier being the only one where you can usually train in AR use) can choose to have the Assault Rifle skill to train in.
I trust you to handle making your character’s physical appearance yourself.
PRE-PROLOGUE
You can get some Paragon (good) or Renegade (evil) points in your opening conversation. As a general rule, you get Renegade points by picking the dialogue option at the bottom, and Paragon for picking the ones at the top. Put points into Charm and Intimidate to really take advantage of these later.
Talk to the Navigator if you want, for a little background, and just beyond him are Doctor Chakwas, your medical officer, and Corporal Jenkins, a Marine who will accompany you here. Talk to them to earn some Paragon or Renegade points. Paragon or Renegade opportunities will be noted with a (P/R) from here on.
Go talk to Nihlus, the Turian Spectre. He’ll talk to you, and you find out what you’re actually here for. To snag a Prothean Beacon. You’re interrupted by a distress call from the surface. Seems things are going to hell down there. Suit up, Marine, you’re going in.
EDEN PRIME
Right when you hit dirt, there’s a crate with some goodies in the pool of standing water ahead of you, just go into it and hang a right. Now, on the path you’ll eventually hit a cutscene and get to watch Jenkins get wasted. Well, he was useful…not. Ice the drones and keep going. You’ll run into some more, then you get to watch another cutscene. Meet Ashley, your first potential romance partner. Talk to her and keep going. Aaaaand, it’s another cutscene. Kill the Husks and open the doors to the sheds. Inside you meet two scientists, and can get some Renegade points here by knocking one of them upside the head.*
A little further down the line, you see your soon to be archenemy Saren and your good Spectre friend (or not) Nihlus. Nihlus is surprised by Saren’s presence, and Saren, his good friend, responds the way any rational person would—by blowing Nihlus’s brains all over the spaceport. Well, it was nice knowing you, Nihlus.
After a brief fight, you can free some more people in a shed. They’ve got some smuggled goods, and you need to charm or intimidate them into giving them to you. Rack up some P/R points while you’re at it, too. Inside there’s a few boxes o’ stuff.
Head down to the spaceport, make sure you grab the two boxes of goodies and then examine Nihlus’s body. A dockworker will let you know what happened. If you got the name of the other survivor’s smuggler contact, you know this be he. Harass him, and he’ll give up grenades. Charm or intimidate him, and he’ll give you an upgrade for said grenades: A high explosive upgrade. Plug that sucker in.
Take out the Geth on the train, and meet Saren’s bomb squad. Defuse the bombs on the platform, ice the remaining Geth, sweep the area for crates of nice things, and activate the Beacon to end the level.
Weird cutscene, wasn’t it? You’ll figure out what that means in time, young Padawan.
Here’s a tip, if you want to make the beast with two backs with Ashley, BE AS NICE AS POSSIBLE. I would think that would go without saying, but I screwed it up on my first playthrough, so don’t make my mistake.
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