Werner, then you are playing the mod like regular civ.
In this mod you have to think outside the box and do things differently. I do not cheat and as the Enclave, even without the small wonder The Rediscovery of Trade, I am near a positive cash outlay by 2177.
In this mod if you expand too fast or build too many units, yes you are going to have monetary problems. Reasons why,
1. A continious flow of settlers will keep your cities small and not large enough to support your economy and military.
2. Armies are expensive! Look at history as an example, more often than not most nations would go bankrupt if a war was prolonged. The support of military units in civ is not high enough IMO. Civ rewards aggression, not economically punishes it as in real life. Then add in the fact you are struggling to scratch out a living in a post apoc setting should make it twice as difficult to maintain them.
Now the key in this mod is SLOW growth, and use only one city for settler production. Something totally reversed from vanilla civ. Heck in my playtest I have an embarrassingly HUGE amount of money coming in. In the test I am running right now my income is +43 per turn! And it is only 2183.
But of course I am using the tips I just gave you to, and I have only five cities, a small reaction force, and only Mariposa producing settlers.
Oh on that, Werner, I have to switch into team lead mode now. As much as I love your enthusiasm, I need you to remain focused on testing the Enclave and put on hold the other side projects you have going and post your reports on that playtest. Those reports are NEEDED ASAP. Now don't feel I am picking on you, as I also Jumped Rob about the same thing yesterday. You two are the only testers on the team right now. So it is CRITICAL that you two remain focused on the tasks I assign you.
Do not worry, there WILL come a time when you can do all the other items you wish to do. But right now remain focused on the tasks I assign.
And just to make sure there is NO mis-communication, In the testing of the civs, I require you to build and use in game, every unit, every building, and every wonder available to that civ. When that is accomplished and a sufficient number of reports have been generated, I will assign you another task.
Team Lead mode cancelled. Friend mode restored.
I hope you do not take offense at this Werner, but we need to remain focused if we ever want to finish this magnum opus we are creating.