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Author:  Þórgrímr [ 16 Dec 2008 18:09 ]
Post subject:  General Discussions

Discuss anything about Beyond the Stars here.

Author:  Þórgrímr [ 16 Dec 2008 18:10 ]
Post subject: 

I was thinking, dangerous i know, about the new regions setup. How about a new land type called islands? may have one for every 2 ocean? also may need multiple resources per region now.

Author:  Þórgrímr [ 16 Dec 2008 18:11 ]
Post subject: 

haegan2007 wrote:
I was thinking, dangerous i know, about the new regions setup. How about a new land type called islands? may have one for every 2 ocean? also may need multiple resources per region now.


Lol, nah, the only bad question is the unasked one. :bs

The Island terrain type all ready exists.

And yeah I was thinking of that to. Maybe three per region. When you see the new planetary sheet let me know what you think, and how many resources a region you think they should have. :AH

BTW, I REALLY like the look of the sheet now with the new format. :ac



Cheers, Þórgrímr

Author:  Þórgrímr [ 16 Dec 2008 18:12 ]
Post subject: 

The new terrain sheet format is neater and easier to read. :AH but, it has no rum ration noted for the albion navy and army troops. That may effect morale! :bs

Author:  Þórgrímr [ 16 Dec 2008 18:13 ]
Post subject: 

Þórgrímr wrote:
The new terrain sheet format is neater and easier to read. :AH but, it has no rum ration noted for the albion navy and army troops. That may effect morale! :bs


If you have any questions on the planetary sheet just give a shout.

Lol, unfortunately we do not have access to the sugarcane resource, and the lads are not too keen on drinking gin. But the wenching while in port is still a Royal Albionese Naval tradition. :ac



Cheers, Þórgrímr

Author:  Þórgrímr [ 16 Dec 2008 18:14 ]
Post subject: 

external caps! i knew i wasn't taking something into account! how to handle them? any ideas for the unit program?

Author:  Þórgrímr [ 16 Dec 2008 18:15 ]
Post subject: 

haegan2007 wrote:
external caps! i knew i wasn't taking something into account! how to handle them? any ideas for the unit program?


Maybe make them a seperate category all their own that automatically ups the IUU maint cost by one, along with any other maint it may affect?

Author:  Þórgrímr [ 16 Dec 2008 18:15 ]
Post subject: 

when will the foras for the new powers be made?

Author:  Þórgrímr [ 16 Dec 2008 18:16 ]
Post subject: 

haegan2007 wrote:
when will the foras for the new powers be made?


One thing at a time bud. Only got so much time in the day. :bs

Author:  Þórgrímr [ 16 Dec 2008 18:17 ]
Post subject: 

lets make sample sheets showing how everything is filled out. These sheets can be a little confusing to the new player to figure out.

Author:  Þórgrímr [ 16 Dec 2008 18:18 ]
Post subject: 

Þórgrímr wrote:
lets make sample sheets showing how everything is filled out. These sheets can be a little confusing to the new player to figure out.


Good idea! I look forward to what you come up with, oh sheet gawd. :w :bs

Author:  Þórgrímr [ 17 Dec 2008 11:16 ]
Post subject: 

Now that I have the data transferred to WoTG I am going to try and update the rules ASAP. :AH

Guys, do me a favor, check your areas to see if any data was missed. If it was I will get it ASAP.



Cheers, Þórgrímr

Author:  Þórgrímr [ 25 Dec 2008 22:55 ]
Post subject: 

Ok guys, posting ability is back. So where were we? :bs



Cheers, Þórgrímr

Author:  Þórgrímr [ 31 Dec 2008 16:28 ]
Post subject: 

Rark, welcome to the BTS! Fora, and I needed to let you know the rules posted are out of date. TRhats why they are hidden to the guests and non-BTS! testers. :bs



Cheers, Þórgrímr

Author:  Þórgrímr [ 13 Mar 2009 19:12 ]
Post subject: 

Ok, as a small update, I have removed the Psyker stuff to the expansion that has been discussed.

Added the new items for pop growth.



Cheers, Thor

Author:  Þórgrímr [ 26 May 2009 21:05 ]
Post subject: 

Ok guys, the break is over. So I need a report from the both of you on the first game year. And I need a bit of deatil. So go into detail on what you think you may have errored on, what you did right, and how the game mechanics are working so far.

We need to ger back to work.

Author:  haegan2007 [ 24 Jul 2009 22:48 ]
Post subject: 

Hey buddy, "(see section [4.0] Movement), " should read [5.0] !

[6.5.3.2] Transport

Unlike Armies, Navies usually move between continents and worlds under their own power (see section [4.0] Movement), but in the cases of ships or disabled vessels a lift or a tow can occasionally be required. Towing a disabled ship can only be done by a vessel of the same or larger Type, and slows the towing ship.

Author:  haegan2007 [ 27 Jul 2009 19:04 ]
Post subject:  Missiles!

Okay, we have the Silos cap to up the number of missiles a ship can take and converts the existing DP into missile spaces. Now, where do the missiles come from? and do we need a sample?

Author:  Þórgrímr [ 28 Jul 2009 02:06 ]
Post subject:  Re: Missiles!

haegan2007 wrote:
Okay, we have the Silos cap to up the number of missiles a ship can take and converts the existing DP into missile spaces. Now, where do the missiles come from? and do we need a sample?


Missile sizes are listed on the missile portion of the naval doc. Most ships will carry single stage rockets, which model all the attack and defense missiles used on warships. So yeah, you will have to build yer missiles and stock up your ships. :bs

Author:  haegan2007 [ 08 Aug 2009 23:08 ]
Post subject: 

This was posted in the wrong fora. It has been moved to the Unit Maker.

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