The World of The Gunny

The Wasted World of Gunnery Sergeant DeShane
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 Post subject: Civilizations/Leaders/Traits
PostPosted: 17 Apr 2008 19:46 
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Sergeant Major of the USMC
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Joined: 23 May 2005 16:49
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Location: Wandering the Wastes
As we have all or most of the Races and their leaders covered we need to turn our attention to Traits.
So far the general consensus has been that each Race should have a trait and their leader a seperate trait or possibly two. Wether we use existing traits from either standard Civ or from the Final Frontier Civs or we create traits of our own is another question.

Earth Alliance
Human Trait + Leader Trait(s)

Centauri Republic
Centauri Trait + Leader Trait(s)

Narn Regime
Narn Trait + Leader Trait(s)

Minbari Federation
Minbari Trait + Leader Trait(s)

Drazi, Pak'Mara, Gaim, Hyach, Vree, Abbai, Brakiri, Drakh, Dilgar, Ipsha, Sh'lassan and Llort can be treated the same way Race + Leader Trait(s) or treated slightly differently and give them only a Race trait. This will need to be discussed.
Below are some of the suggestions we have had so far for each race.

Earth Alliance:
+ 25% to colony ship construction
Industrious +2 Production

Minbari:
Organised
Scientific - +2 Science

Centauri:
Combat I free promotion (agressive)
Expansive - +2 Health

Narn:
Combat I free promotion (agressive)
Pacifistic
Spiritual - +2 Happiness

Dilgar:
City Raider free promotion

Drazi:
City Garrison free promotion (protective)

Opinions and Ideas please?

_________________
Benno the Mad Wrote:
man, you gotta realise that thor and bos fell out of the patriot tree (like the ugly tree, but instills patriotism instead of ugly) and hit every branch on the way down.


"Gone now, dispersed by the brutal destruction of this one day, was the belief that the Darkman and his army of the dead were so superior as to be invincible. By attempting to destroy the morale of the Marines, the Darkman had restored it to full vigor. Dia De La Muerto had failed in its objectives."
The Gunny: Stand of the 300

Si vis pacem, para bellum
If you want peace, prepare for war

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 Post subject: Babylon 5 races... complete?
PostPosted: 20 Apr 2008 20:48 
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Joined: 17 Apr 2008 21:08
Posts: 5
Location: MX
I believe that in the latest release (URL v0.1.7) all the races have been covered...if you believe that any other race should be added, please say so.

Now, we have to start thinking on the races traits, the leaders traits, and the leaders personalities, so far all the leaders are clones of a FF one (tho I can't remember wich one).

Also, there are text entries that state the "salute" when you first met another race.

EDIT:
There is a patch available v0.1.7a
Please refer to the civfanatics thread for installation instructions

EDIT 2:
v0.1.7b version available

_________________
"No Surrender, No Retreat"
- John J. Sheridan

[...]
Tho' much is taken, much abides; and tho'
We are not now that strength which in old days
Moved earth and heaven, that which we are, we are,--
One equal temper of heroic hearts,
Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield.
- Alfred Tennyson (Ulysses)


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 Post subject: Traits
PostPosted: 20 May 2008 08:03 
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Joined: 18 Apr 2008 03:16
Posts: 9
Other than those mentioned in post #1 does anyoe else have any suggestions on what Traits we can assign to the Various Races and Leaders?

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The Corps is mother, the Corps is father.


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