One small update. I have finally gotten the larger map converted. The new map is 234 x 214. Now there is plenty of room for the slaver raiders and critters.
With the new map some of the critical things that have been changed is that desert and mountains are now uncolonizable. also to make the civie transports more usefull only Powered Armor and workers can enter mountains.
Now only the slaver and raiders get the raider scout, It's place will be taken by two new units, The Corvega and the Highwayman.
Now a word or two on the new civs.
Slavers. Their cities will be quite numerous and the cost of their units will be quite small. This is to entice the AI to pump out the units by the bucketfull. The slavers are going to be based on that premise alone. When a slaver unit enslaves it clones a copy of itself. So if you happen to lose a large group of workers to a slaver, it could get painfull if a lot of them are enslaved.
Raiders. The statement about unit cost and cities for the slavers also applies to the Raiders.
The Raiders will get units that are progressively better at attacking. Some of their better units will get the stealth attack ability. Most raider units will have the all terrain as roads ability, to show their familiarity with the land. If not taken care of Raider attacks will eventually become very dangerous and you may eventually begin to lose cities.
Critters. Simply a civ of critters that get tougher as time goes on. Eventually topping out with the mighty Deathclaw and friends like the fire Gecko.
None of these new civs will get settlers, but that does not prevent them from capturing your villes. So take care and give a thought about your defenses. As now there are quite a few new different threats to your civilization.
Cheers Senior Elder Thorgrimm