had a thought. Dangerous I know
Many scifi books have the coony ship land on the planet and act as the colony center for power, etc.
Maybe have a cap that allows the ship to be turned into one or more infra? This effectively destroys the ship, but would allow a jump start for making colonies.
+5 cap, Reactors. The sacrifice of this ship gives the colony 1 power station.
+5 cap, Prefabricated Industrial Complex. The sacrifice of this ship gives the colony one point of industry.
+5 cap, Prefabricated Mining Equipment. The sacrifice of this ship gives the colony one point of Resource collection.
+5 cap, Prefabricated Housing. The sacrifice of this ship gives the colony one point of Housing.
+5 cap, Prefabricated Banking. The sacrifice of this ship gives the colony one point of Wealth Generation.
+5 cap, Prefabricated Command Post. The sacrifice of this ship gives the colony one Command Post
and so on.
These caps are added to the base cost of the ship. Naturally, can not have more caps then the TL allows. The cap cost may need to be raised higher or lower depending on how much this all costs. I also recommend that the cap cost use up the CC onboard the ship. Say 5000 CC per cap. So if I want 3 caps, the ship must have at least 15,000 CC available. Naturally this goes away. So a 20,000 CC ship will only have 5,000 CC availale for anything else after being built.
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